The critical hits and blocking have been fully implemented into the game. Now, my main focus is to bring the NPC fighting to life. NPC's will have a vast array of moves and they will use the the correct one for the situation.
For example, if you're fighting an NPC and they start losing the fight badly (under 100pl remaining) they might use Solar Flare on you and run while you're blinded! Or, if they see you coming from far away, they may start the fight off with a Kamehameha or a similar ki blast. In an up close and personal fight, they will of course use hand to hand combat. If you start your Kamehameha they may even start one as well to start a Ki Struggle.
This is going to be pretty difficult so I probably won't be posting again about this for a while. The game is still looking good for a mid August release. I think that the Beta will be pushed back to the end of July or early August though. Hopefully over the next week or so I'll start getting these icons in and start showing the world what's coming. I promise that this game will be a lot of fun and you will never have to play any of those retarded Zeta rips again.
EDIT
I found and fixed a bug with the dragonball's where you could pick up the same dragonball a few times before it stopped you.
Friday, June 11, 2010
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