Today, I fixed the attack delay to make it a lot smoother, and I also fixed the ki attack damage calculator. Ki attacks now do significantly more damage and the damage is calculated by your max ki, your level, and the actual attack you used. All of the ki attacks have been balanced accordingly.
While testing this I noticed a few bugs in the actual battle system so those were fixed. They were mostly bugs while fighting with your Split Form.
As for the NPC "Smart" AI, I would say it is now about 75% done, but what I have programmed already is not totally bug free, so that number might actually be somewhere around 60%. I have not had that much time lately to program the game, but time should start freeing up for me soon.
The final update is the racial modifiers during level ups. They have been fully implemented and now each race levels completely different which in turn makes each race play completely different.
Thursday, June 24, 2010
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment