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Sunday, May 16, 2010

More fixes...

I have fixed the AI attack code and it now works flawlessly. I will continue to pressure test to make sure that there are no errors with the code. This code is used for the split forms as well as Storyline NPC's (NPC's that you can attack).

Something I thought of is adding building and other turf explosions. I haven't decided just how I am going to do that yet, but right now it looks like I'm going to make it so that buildings have hit points and they show a destroyed version that matches how many hit points they have left. Will basically work like the PL/KI gauge except that it's the building's icon.

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