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Wednesday, April 28, 2010

Some adds and fixes...

Adds
CheckName() proc to make sure that the name you choose must be over 4 characters and you can't choose a name used by any of the NPC's.
Pixel movement code, works perfectly so far, if anything comes up I'll switch back to regular movement.
Implemented flying skill.
Name change verb for GM's.
Split form now attacks back.
ANPC movement and attack procs. (Attackable NPC's)

Fixes
Made a lot of the code look cleaner.
Added some better checks for the death, attack, and ki damage procs.
Fixed the hud not updating properly on ki damage proc.
Split form looks better now.

Currently In Progress
Programming quests.
Fixing ki blasts not disappearing on contact with void.
NPC's
Icons
Storyline for Namek based factions.

Tuesday, April 27, 2010

Blog Started and Game Info

I started a blog for the game today in order to show current progress of the game. Right now the tentative release date for the game is TBA, but look for the game by Summer '10. We are working hard to make sure that we meet this summer deadline. Any information that is released regarding the game is subject to change as we are still in development.

Game Information (subject to change) -

Game Engine
BYOND. I am in the middle of creating a Game Engine using the C# and XNA platform as well. The game will probably start it's transition to 3D about a year after the release on BYOND.

Races: Humans, Saiyans, Androids, Namekians, Changelings
5 playable races all with their own unique skills, as well as some skills that can be learned by all races. The races are all being programmed so that there is no "best" race to play, but each race does have it's own unique quests and unique gameplay, so you may want to play multiple characters.

Transformations
Each race has it's own unique transformations, some more than others. Each transformation provides a great amount of power, at some cost to your toon. Transformation's are a huge part of the game, and the questing system is designed to help you achieve your transformation's as fast as possible.

Questing
Most games on BYOND lack a good questing system. All of the quest's in this game will be the result of months of planning. All of the quests are designed to test you in one way or another, and are always fun.

Story
Dragonball Forever is going to follow the story of Dragonball Z all the way through to Dragonball GT and beyond. Depending on what faction you choose to play with in the beginning of the game will decide on what part of the story you will interact with. The faction you role with may interact greatly with one part of the main story, but during the next part just have their own side-story.

Training
The same old training a brand new way. In DBZ and DBGT, we see our heroes and villains training with gravity, weights, punching bags, sparring, and in the hyperbolic time chamber. All of these training methods will be implemented into the game, but in an interactive and fun way. You will not be just standing there holding the key for your "Train" macro for a while, then resting, then repeat. All of the training will require you to use some kind of brain function in order to complete it and advance your power.


More information coming soon....